11/20/2022 0 Comments Game grumps sonic adventure 2![]() ![]() Especially since the same cutscene would have different dialogue from someone else’s perspective! From Sonic’s perspective, Amy is interrupting his important world-saving and from Amy’s perspective he’s just being a jerk and blowing her off! And some of the stories on their own were pretty good - Gamma obviously being a highlight, but also Amy running from another robot and trying to find Sonic to help, until she realizes she needs (and has the ability) to defeat it on her own. You didn’t just have the hero with the supporting characters, each of those characters (even a robot that was apparently just an enemy) had their own story the hero didn’t see, fighting their own battles without his help. The story was… well it was mostly a lot of characters running back and forth for vaguely-defined reasons, but the idea of six characters with their own stories criss-crossing was really ambitious and I wish more games tried things like that. The part that aged the worst in my opinion was the cutscenes, but they’ve come back around to hilariously bad. Yes! I replayed it sometime last year, and had a lot of fun, despite some parts (Big the Cat deserves better than the Big the Cat levels). TL DR, Sonic Adventure is broken in all the right ways, in the ways that allow complete freedom of movement, and the game kinda encourages that. I can’t really say the same about Sonic Adventure 2, the movement is largely similar feeling but you can’t always pull off the insane tricks you could in the previous game because the level design wouldn’t really allow it, barring some of the last levels like Final Chase, which is a collection of grind rails suspended above the Earth, not much variation. Melee.Įverything about Sonic Adventure screams freedom, the music and the aesthetics feed into this idea too, with song titles like “Be Cool, Be Wild, and Be Groovy” the song used for the snowboarding setpiece during Ice Cap, or the game’s main theme,“Open your Heart”Ī lot of things about this game has aged, but aged in the perfect way. The game is technically “broken” but I feel like its broken in ways not dissimilar to Super Smash Bros. People might call maneuvers like this glitchy, exploitative, basically signifiers of bad game design, but I much prefer platformers with a ton of freedom to platform how you want than PlayStation style platformers with very little variation, very little straying from the main path, like Ratchet & Clank, or Crash. With the insane amount of verticality you can also get a ton of horizontal distance by spin dashing and jumping, once again skipping platforms and even certain setpieces. This freedom of movement allows crazy speedruns of this game like skipping half of Windy Valley by falling past tons of “intended path” platforms and landing right on to the goal post. Everytime Sonic, Tails or Knuckles jumps in the air you always have time to make major adjustments to your jump arc, like making sudden haripin turns if you think you’re going to overshoot a platform. I never understood the criticism that the game’s controls are clunky now when I’ve never played a 3D platformer with such precise movement since then, barring 3D Mario’s Galaxy and onward. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |